Knowledgebase

KNOWLEDGEBASE

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Introduction

WELCOME TO FITSCAPE

This knowledge base is your guide to understanding the world of Fitscape, a world where your real-world fitness fuels your in-game adventures. This guide will walk you through the fundamental mechanics of the game, from how you level up your character to how you conquer challenging dungeons.

Our goal is to create a transparent and engaging experience where you always have the information you need to succeed. Whether you're a seasoned adventurer or just starting your fitness journey, these articles will provide the clarity you need to master Fitscape.

Happy adventuring!

Leveling

LEVELING & EXPERIENCE

In Fitscape, your character's progression is directly tied to your real-world physical activity. The more you move, the stronger you become in the game. This system is designed to be simple, rewarding, and motivating.

GAINING EXPERIENCE

You gain Experience Points (XP) from completing workouts tracked by your fitness device. The amount of XP you gain is determined by the type and intensity of your workout.

SIX PRIMARY STATS

STR Strength (STR)
DEX Dexterity (DEX)
CON Constitution (CON)
INT Intelligence (INT)
WIS Wisdom (WIS)
CHA Charisma (CHA)

EXAMPLE ACTIVITIES

Strength Activities

Weightlifting, High-Intensity Interval Training (HIIT)

Dexterity Activities

Running, Cycling, Sports

Constitution Activities

Hiking, Long-duration cardio

Intelligence Activities

Yoga, Pilates, Mindful Cooldowns

Wisdom Activities

Meditation, Tai Chi

Charisma Activities

Group fitness classes, Dancing

LEVELING UP

There are two types of leveling in Fitscape: stat leveling and player leveling.

STAT LEVELING

When a specific stat accumulates enough XP, that stat will level up. Each stat level provides a unique bonus:

  • Strength: Increases your maximum Health
  • Dexterity: Increases your maximum Stamina
  • Constitution: Increases your maximum Health
  • Intelligence: Increases your maximum Mana
  • Wisdom: Increases your maximum Mana
  • Charisma: Influences NPC interactions

PLAYER LEVELING

Your total accumulated XP also contributes to your main player level. When you reach a new player level, you will receive a notification and your Health, Stamina, and Mana will be fully restored.

Character Stats

CHARACTER STATS

Your character's effectiveness in Fitscape is determined by a set of primary stats. These stats govern your performance in combat and other in-game activities. You can increase these stats by gaining experience from your real-world workouts.

PRIMARY STATS

Strength

STRENGTH (STR)

Increases your inventory size. A higher Strength allows you to carry more items.

Dexterity

DEXTERITY (DEX)

No direct bonus, but may influence your effectiveness with certain weapons and skills.

Constitution

CONSTITUTION (CON)

Increases your maximum Health by 5 points per level.

Intelligence

INTELLIGENCE (INT)

Increases your maximum Mana by 3 points per level.

Wisdom

WISDOM (WIS)

Increases your maximum Stamina by 2 points per level.

Charisma

CHARISMA (CHA)

No direct bonus, but may influence interactions with NPCs and other players.

CHARACTER CLASSES

When you create your character, you will choose a character class. Each class has a different set of starting stats and a different stat priority for leveling up. The available classes are:

ATHLETE

A well-rounded class with a focus on Constitution and Dexterity.

WARRIOR

A powerful melee fighter with a focus on Strength and Constitution.

RANGER

A skilled archer and survivalist with a focus on Dexterity and Wisdom.

SCHOLAR

A master of arcane knowledge with a focus on Intelligence and Wisdom.

MYSTIC

A wise and spiritual character with a focus on Wisdom and Intelligence.

SOCIALITE

A charismatic and influential character with a focus on Charisma and Constitution.

Resources

HEALTH, STAMINA & MANA

Your ability to survive and perform actions in Fitscape is governed by three key metrics: Health, Stamina, and Mana. Understanding how these work is essential for your success in dungeons and duels.

Health

HEALTH

Health represents your character's life force. When you take damage from enemies, your Health will decrease. If your Health reaches zero, you will be defeated.

Increasing Health

Your maximum Health is determined by your Constitution stat. Each level of Constitution increases your maximum Health by 5 points.

Restoration

Your Health can be restored by using potions and certain skills. Additionally, your Health will slowly regenerate over time when you are not in a dungeon.

Stamina

STAMINA

Stamina is a measure of your character's physical energy. It is consumed when exploring dungeons or using certain skills.

Increasing Stamina

Your maximum Stamina is determined by your Wisdom stat. Each level of Wisdom increases your maximum Stamina by 2 points.

Regeneration

Your Stamina does not regenerate automatically over time. It is fully restored overnight, and the amount restored is directly tied to your readiness score.

Mana

MANA

Mana is the energy source for your magical abilities. Casting spells and using other magical skills will consume Mana.

Increasing Mana

Your maximum Mana is determined by your Intelligence stat. Each level of Intelligence increases your maximum Mana by 3 points.

Regeneration

Your Mana does not regenerate automatically over time. It can be restored by performing mindfulness activities, using certain items, or through specific skills.

Dungeons

DUNGEONS & ENCOUNTERS

Dungeons are a core part of the Fitscape experience. They are challenging, multi-stage environments where you will face off against a variety of enemies to earn valuable rewards.

Discovery

DUNGEON DISCOVERY

After you have traveled a certain distance in the real world, you will be given the opportunity to check for nearby dungeons. This action is not automatic; you must choose to perform the search. If you are successful, you will discover a new dungeon and receive a notification.

Exploration

DUNGEON EXPLORATION

To begin exploring a dungeon, you must have more than 0 health and must not be in another dungeon or visiting a merchant. Free users have a daily limit on the number of dungeons they can explore.

When you start exploring a dungeon, a "dungeon run" is created. Your progress through the dungeon is determined by the distance you travel in the real world.

Encounters

ENCOUNTERS

As you explore a dungeon, you will trigger encounters. These are challenges that you must overcome to proceed. The world of Fitscape will determine which encounter you face.

When you resolve an encounter, the world of Fitscape will determine the outcome, including:

  • Narrative Narrative: A description of what happened in the encounter
  • Consequences Consequences: Changes to your Health, Mana, and Stamina
  • Rewards Rewards: Loot, experience, and gold
Rewards

REWARDS

Successfully completing a dungeon will award you with:

Experience Points (XP)

A small amount of XP. The primary way to gain XP is through real-world physical activity.

Loot

A chance to receive powerful items, such as new equipment or valuable crafting materials

Gold

The primary currency in Fitscape, used to purchase items and services

Duels

DUELS

Duels are a friendly competition to test your commitment and physical activity against another player. They are a great way to stay motivated, challenge your friends, and earn bragging rights.

Invitations

DUEL INVITATIONS

You can challenge another player to a duel by sending them a duel invite. The invite will include:

  • Duration Duration: The length of the duel
  • Stake Stake: The gold and/or items that you are willing to wager on the outcome of the duel

The recipient of the duel invite can then choose to:

Accept

The duel will begin with the proposed terms.

Decline

The duel will be canceled. The recipient can then send a new invite with different terms if they wish.

Active Duels

ACTIVE DUELS

Once a duel has been accepted, it will become an active duel. The winner is determined primarily by their "duel score," which is calculated based on their physical activity during the duel. While the most active player usually wins, character stats and level also play a role. If there is a significant difference in player levels, the higher-level player has a distinct advantage and is more likely to win.

Stakes

STAKES

The winner of the duel will receive the stake that was wagered by the loser. This can be a great way to earn gold and valuable items.

History

DUEL HISTORY

After a duel is complete, it will be added to your duel history. You can view the results of your past duels to see how you've performed over time.

Items

ITEMS & LOOT

Items are a crucial part of your character's progression in Fitscape. They provide you with powerful bonuses and abilities that will help you in your adventures.

Item Types

ITEM TYPES

There are three main types of items in Fitscape:

Armor

Provides protection from damage and other bonuses

Weapons

Used to attack enemies

Consumables

Items that can be used for a one-time effect, such as potions and food

Item Rarity

ITEM RARITY

Items are categorized by rarity, which indicates their power and how difficult they are to obtain. The rarity tiers are:

COMMON

(White)

UNCOMMON

(Green)

RARE

(Blue)

EPIC

(Purple)

LEGENDARY

(Orange)

MYTHICAL

(Gold)

Item Effects

ITEM EFFECTS

Many items have special effects that are applied when the item is used or equipped. These effects can:

Boost

Temporarily increase a stat or other attribute

Recover

Restore Health, Mana, or Stamina

Award

Grant a one-time reward, such as experience points or gold

Loot

OBTAINING ITEMS

Finding new items is one of the most exciting aspects of Fitscape. Rare and powerful loot can only be earned through hard work, like completing difficult dungeons or quests. This makes collecting items a rewarding experience, as each piece represents a real achievement.

Skills

SKILLS & ABILITIES

Skills and abilities are what you use to interact with the world of Fitscape, especially in combat and dungeon encounters. They allow you to perform a wide range of actions, from powerful attacks to subtle manipulations of the environment.

Acquiring Skills

ACQUIRING SKILLS

You can acquire new skills by reaching a certain level in the corresponding primary stat. For example, to learn a Strength-based skill, you must have a high enough Strength level. These skills are used during encounters to influence outcomes.

Skill Categories

SKILL CATEGORIES

Skills are organized by the primary stat they are associated with:

Strength

STRENGTH

Skills focused on physical power and brute force.

Dexterity

DEXTERITY

Skills focused on agility, precision, and stealth.

Intelligence

INTELLIGENCE

Skills focused on magic, knowledge, and problem-solving.

Wisdom

WISDOM

Skills focused on perception, survival, and intuition.

Charisma

CHARISMA

Skills focused on social interaction, leadership, and influence.

Skill Effects

SKILL EFFECTS

Skills have a variety of effects, which can be used in different situations.

ENCOUNTER SKILLS

Skills are used in encounters. They affect the chance of successful rolls in various ways. They can be used to:

  • Gain an advantage: Get a bonus to a roll or reroll a failed attempt
  • Reduce difficulty: Lower the difficulty of a challenge
  • Bypass encounters: Avoid a challenge altogether
  • Enable new options: Unlock new ways to solve a problem
Skill Costs

SKILL COSTS

Many skills have a cost to use, which can be either Mana or Stamina. You must have enough of the required resource to use the skill.