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DUNGEONS

Dungeon discovery, exploration, encounters, and rewards

Last Updated: February 2026

What Are Dungeons?

Dungeons are multi-stage challenge environments in the world of Laboris. They are the primary way to earn loot, gold, and experience beyond what your workouts provide. Every dungeon run is a narrative adventure — the outcomes of your encounters are determined by the world of Fitscape based on your character's stats and chosen skills.

Dungeons are powered by real-world movement. Your progress through a dungeon's stages is determined by the distance you travel in the real world after entering. The more you move, the further you explore.

The Dungeon Loop

Phase What Happens Real-World Trigger
1. Discovery A new dungeon appears on your map Travel a certain distance, then manually search
2. Entry You begin a dungeon run Choose to enter from your dungeon list
3. Exploration Your character moves through dungeon stages Real-world distance traveled
4. Encounter A challenge is triggered Automatic, based on exploration progress
5. Resolution Encounter outcome is determined by stats and skills Tap to resolve (skills can be used)
6. Completion All stages cleared — dungeon is complete Sufficient real-world distance covered

How Are Dungeons Discovered?

Dungeons are not automatically discovered. After you have traveled a certain cumulative distance in the real world, the option to search for nearby dungeons becomes available. You must manually initiate the search — if you are successful, a new dungeon will be added to your dungeon list and you will receive a notification.

Important

You can only be in one dungeon at a time. Complete or abandon your current dungeon before beginning a new one.

Dungeon Exploration Requirements

To enter and explore a dungeon, your character must meet these conditions:

Requirement Details
Health above 0 You cannot enter a dungeon if your HP is depleted — rest and recover first
Not in another dungeon Only one active dungeon run at a time
Not visiting a merchant Complete your merchant interaction before entering
Daily dungeon limit (free users) Free accounts have a daily cap on dungeon runs; premium increases this cap

Encounters and Combat

As you explore a dungeon, your character will trigger encounters — challenges that must be resolved to continue. The type of encounter and its difficulty are determined by the dungeon's level and the world of Fitscape.

Encounter Outcomes

When you resolve an encounter, three things are determined:

Narrative

A story description of what happened — victory, partial success, or setback — written to reflect your character's actions

Consequences

Changes to your Health, Mana, and Stamina based on the encounter outcome

Rewards

Loot, XP, and gold for successful encounters

Using Skills in Encounters

Before resolving an encounter, you can use skills from your character's unlocked skill set. Skills affect the outcome by:

Effect Type Description Cost
Gain an advantage Bonus to a roll or ability to reroll a failure Mana or Stamina
Reduce difficulty Lower the challenge rating of an encounter Mana or Stamina
Bypass encounters Skip a challenge entirely using stealth or persuasion Mana or Stamina
Enable new options Unlock alternative solutions to a problem Mana or Stamina

Dungeon Rewards

Completing a dungeon is the primary way to earn items and gold in Fitscape. The quality of your rewards scales with the dungeon's difficulty.

Reward Description Notes
XP Bonus experience points Supplemental — most XP still comes from workouts
Gold Primary currency for purchases Used at merchants for items and upgrades
Loot Weapons, armor, consumables Rarity scales with dungeon difficulty

Item Rarity Tiers

Rarity Color Drop Frequency
Common White Most frequent
Uncommon Green Frequent
Rare Blue Occasional
Epic Purple Rare — higher dungeons
Legendary Orange Very rare — difficult dungeons
Mythical Gold Extremely rare — top-tier dungeons